Early preview build v0.3 — expect rough edges
Schematic · Browser instrument

Bush collision models, made visible.

Every map rebuilt in your browser from your own World of Tanks files — down to the exact collision geometry of each bush and tree.

Runs entirely in your browser — files never leave your machine. Chrome, Edge, or Opera required.

Collision mesh view — low-poly wireframe geometry
Rendered view — fully textured 3D scene
Features

What it shows.

01Live

Bush collision geometry

The exact low-poly shapes the engine uses for every bush and tree — overlaid on the rendered foliage, so you see what actually blocks sight.

02In development

Tweak any parameter

Edit vehicle stats in place — including the mobility values the server never shows, like terrain resistances and dispersion factors.

03Live

Real maps, mounted locally

Terrain, SpeedTrees, and props loaded straight from your local game archives — no backend, no pre-processing, nothing uploaded.

04Planned

Sight-line checks

Trace lines of sight through vegetation to learn exactly which bush kept you hidden — or got you lit.

Build status · v0.3

Where the build stands.

Live Works today

  • Browse and load every map from your install
  • Collision ↔ rendered view toggle (V key)
  • Place tanks anywhere — press · drag · release
  • Read authored vehicle stats, incl. server-hidden values

In development Being built now

  • Parameter tuning — edit vehicle stats in place and feel the difference immediately

Planned Up next

  • Spotting system — who sees whom, with the real camo and view-range math
  • Rendering fixes across maps