Every map rebuilt in your browser from your own World of Tanks files — down to the exact collision geometry of each bush and tree.
Runs entirely in your browser — files never leave your machine. Chrome, Edge, or Opera required.
The exact low-poly shapes the engine uses for every bush and tree — overlaid on the rendered foliage, so you see what actually blocks sight.
Edit vehicle stats in place — including the mobility values the server never shows, like terrain resistances and dispersion factors.
Terrain, SpeedTrees, and props loaded straight from your local game archives — no backend, no pre-processing, nothing uploaded.
Trace lines of sight through vegetation to learn exactly which bush kept you hidden — or got you lit.