Every map rebuilt in your browser from your own World of Tanks files — down to the exact collision geometry of each bush and tree.
Runs entirely in your browser — files never leave your machine. Chrome, Edge, or Opera required.
The exact low-poly shapes the engine uses for every bush and tree — overlaid on the rendered foliage, so you see what actually blocks sight.
Sky, sun, fog, shadows and water all got a pass this release. Maps look much closer to the game.
Terrain, SpeedTrees, and props loaded straight from your local game archives — no backend, no pre-processing, nothing uploaded.
Trace lines of sight through vegetation to learn exactly which bush kept you hidden — or got you lit.
v0.4 is a graphics and collision release. Lighting got a pass across the board, and the collision view now follows the world instead of showing a snapshot of it.