Early preview build v0.4 — expect rough edges

Bush collision models, made visible.

Every map rebuilt in your browser from your own World of Tanks files — down to the exact collision geometry of each bush and tree.

Runs entirely in your browser — files never leave your machine. Chrome, Edge, or Opera required.

Collision mesh view — low-poly wireframe geometry
Rendered view — fully textured 3D scene
Features

What it shows.

01Live

Bush collision geometry

The exact low-poly shapes the engine uses for every bush and tree — overlaid on the rendered foliage, so you see what actually blocks sight.

02Live

Improved lighting

Sky, sun, fog, shadows and water all got a pass this release. Maps look much closer to the game.

03Live

Real maps, mounted locally

Terrain, SpeedTrees, and props loaded straight from your local game archives — no backend, no pre-processing, nothing uploaded.

04In development

Sight-line checks

Trace lines of sight through vegetation to learn exactly which bush kept you hidden — or got you lit.

Build status · v0.4

Where the build stands.

v0.4 is a graphics and collision release. Lighting got a pass across the board, and the collision view now follows the world instead of showing a snapshot of it.

Live Works today

  • Browse and load every map from your install
  • Collision ↔ rendered view toggle (V key)
  • Improved sky, sun, fog, shadows and water
  • Trees fall and objects break — collision geometry follows them
  • Place tanks anywhere and drive them

In development Being built now

  • Spotting system — who sees whom, with the real camo and view-range math

Planned Up next

  • Rendering fixes across the remaining maps
  • Faster map loading